C2M Class N

Why C2M Class N?

Develops Thinking Power

By demanding various mathematical ideas during the learning process, it improves intuition, insight, and logical skills, while enriching the imagination. Various manipulative activities enhance abstraction skills.

Improves School Grades

Manipulatives are developed based on the school curriculum. The curriculum content is developed into thinking-skill content. It provides a fundamental understanding of mathematics through deeper topic exploration compared to the standard curriculum.

Convergence Math

It approaches various mathematical topics—such as the history of mathematics, stories of mathematicians, science, and real-life math—in a storytelling format. These convergence topics enrich students' background knowledge, interest, and confidence.

Program Guide

Workbooks

Composed of various topics and problem types to improve mathematical thinking and problem-solving skills for unfamiliar problem types.

Regular Textbooks : 48 books across 8 domains Special Lectures : 6 calculation special lecture books

Manipulatives

Optimized for thinking math activities and essential for the entire elementary curriculum, they improve thinking and abstraction skills through engaging activities.

8 domains – 92 types Activities for stages A~F using manipulatives specific to each domain. Manipulative activities conducted in pairs (groups of 2).

Learning Domains

Subdivides the 5 standard elementary school domains into 8 learning domains. It separates the geometry domain into plane and solid figures, the numbers domain into operations and digits, and adds problem-solving strategies.

Numbers and Operations, Numbers and Digits, Measurement, Patterns, Plane Figures, Solid Figures, Probability and Statistics, Problem-Solving Strategies

Target Audience

The C2M Class levels consist of 6 stages (Stages A to F), designed for students from 1st to 6th grade of elementary school.

Introduction

Complete Class N manipulative set for two students
Image shows the full C2M Class N set for two students.

Learning Kit Components

  • Number and Operations

    Number and Operations

    Students use the four basic operations to reach target numbers, building number sense by actively working with numbers in a variety of games.

    Arithmetic Bingo, Target Number Game, Nonograms

  • Numbers and Digits

    Numbers and Digits

    Students explore the properties of natural numbers, fractions, decimals, and other number types, and build number sense by arranging digits to form different numbers.

    Hundred Board and Thousand Board Activities, Place Value Activities, Fraction and Decimal Activities

  • Two-Dimensional Shapes

    Two-Dimensional Shapes

    Students identify the properties of 2D shapes using flat shape pieces. A variety of puzzle manipulatives sharpens their sense of position in 2D space and strengthens visual memory.

    Translating and Rotating Shapes, Sorting Shapes by Attribute, Symmetry Activities

  • Three-Dimensional Shapes

    Three-Dimensional Shapes

    Students build spatial awareness by designing and constructing 3D shapes, observing solid figures, and describing positions and spatial relationships.

    Cubes and Stacking Blocks, GEOFLICK

  • Patterns and Rules

    Patterns and Rules

    Students strengthen their reasoning by exploring patterns, identifying rules, predicting outcomes, and creating their own patterns from rules they define.

    Dominoes, Double Patterns, Repeating Patterns, Code-Breaking

  • Measurement

    Measurement

    Students use manipulatives to make the abstract idea of quantity concrete, develop an intuitive sense of size and amount, and learn key measurement topics such as length, weight, and time.

    Balance Scale Activities, Clocks and Calendars, Length Rods

  • Probability and Statistics

    Probability and Statistics

    Students build foundational probability concepts by examining how likely events are. They also strengthen reasoned decision-making by collecting, classifying, organizing, and interpreting data.

    Number Spinner, Number Ball, High Five

  • Problem-Solving Strategies

    Problem-Solving Strategies

    Students boost creativity and concentration by using trial and error to find the most effective ways to solve problems and by devising winning strategies for games.

    Matchstick Activities, Tower of Hanoi, Coin Activities