PingPong Robot

Roborisen

A modular AI robotics and coding education system that combines programmable robots, hands-on building, block coding, Python, and curriculum-based learning for K–12 classrooms.

  • AI Robotics
  • K–12
  • Coding & Physical Computing
  • Hardware · Software · Curriculum

THE CHALLENGE

Schools need hands-on AI and coding education that moves beyond the screen.

AI and coding concepts can remain abstract when students learn only through software. At the same time, teachers need classroom-ready hardware, curriculum, software, and teaching resources that work together without requiring extensive robotics expertise or complicated setup.

THE SOLUTION

Turn code into something students can build, move, and see.

PingPong Robot combines modular G-Cube robotics hardware with app coding, block coding, Python, AI activities, maker projects, and curriculum resources. Students can design, build, program, and control different robot configurations while learning robotics, sensors, AI, programming, and problem-solving through hands-on projects.

PROCESS

Build → Code → Control → Experiment → Create

KEY FEATURES

From App Coding to Python

Supports progressive learning through app-based activities, Scratch and Entry block coding, Python, and other programming environments.

WHO IT’S FOR

  • Students
  • Teachers
  • Schools & Education Institutions
  • Inclusive & Special Education

Students

Elementary through high school learners developing coding, AI literacy, robotics, physical computing, and problem-solving skills.

Teachers

Educators looking for structured, hands-on AI/SW teaching materials that can be used from introductory coding through advanced robotics projects.

Schools & Education Institutions

Schools, academies, makerspaces, after-school programs, and education organizations seeking a scalable robotics and AI education solution.

Inclusive & Special Education

Programs seeking accessible robot-based coding activities for special education and inclusive classrooms.

WHY IT STANDS OUT

One cube. Many robots. Endless ways to learn.

PingPong Robot stands out through its modular approach. Instead of using a robot built for only one task, students can transform the G-Cube into different robot configurations and use the same platform across app coding, block coding, Python, AI, maker activities, and curriculum-based projects. This allows the learning experience to grow with the learner rather than ending with a single robotics activity.

GLOBAL READINESS

Software Ecosystem
PingPong App / PingPong Scratch / Python / Entry / Micro:bit / Arduino
Supported Devices
Windows / macOS / Linux / Android / iOS / Chromebook
Overseas Materials
English-language global education materials available
Curriculum Coverage
AI Robotics & Programming / AI Maker / AI Convergence / Inclusive AI
Classroom Deployment
School Packs and curriculum materials available for group and institutional use
Localization Potential
Curriculum, textbooks, teacher resources, software language, and classroom programs can potentially be adapted for local education markets

PARTNERSHIP OPPORTUNITIES

School & Institutional Deployment

Introduce PingPong Robot as a hands-on AI, coding, and robotics solution for schools, academies, makerspaces, and education networks.

Why C2M Selected PingPong Robot

C2M selected PingPong Robot for its ability to connect coding with real-world creation. Its modular robotics system, progression from block coding to Python, broad curriculum applications, and classroom-ready resources make it particularly well suited for hands-on AI and STEM education across different learning levels and institutional settings.

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