C2M Kinder : ssutzpah
Why C2M Kinder : ssutzpah?
ssutzpah is a premier early childhood mathematics program that seamlessly integrates hands-on play with a structured curriculum designed to build a solid foundation for elementary education. Beyond traditional rote learning, our program uniquely fosters both intellectual growth and emotional intelligence by encouraging children to ask bold questions and embrace challenges without the fear of failure. By combining 36 distinct physical educational toys with interactive digital platforms, ssutzpah maximizes learning engagement and cultivates a lifelong passion for mathematical thinking.
Core Point
Comprehensive Mathematical Thinking
Features a meticulously designed curriculum linked to elementary education, utilizing 36 unique physical educational toys to develop creative problem-solving skills and mathematical intuition.
Emotional & Collaborative Learning
Integrates everyday stories and collaborative group activities that not only teach core math concepts but also nurture empathy, emotional warmth, and essential social skills.
The ‘Chutzpah’ Spirit
Cultivates a bold, self-directed learning attitude where children are inspired to ask fearless questions, take courageous challenges, and experience the profound joy of achievement.
Optimized Interactive System
Provides an all-inclusive, educator-friendly operating system featuring interactive online games, systematic progress management, and comprehensive digital guides to ensure maximum educational impact.
Introduction

- Learning Kit Components
- 36 hands-on learning kits across 3 levels
Learning Kit Components
Level A · Age 4

A01Say Cheese! It’s Our Family!

A02One, Two, Three, Four, Five

A03Who Is Taller?

A04Fish Friends

A05Blooming Flowers

A06Moon and Stars

A07Carrots and Radishes

A08Pandy and Teddy

A09Candy Frames

A10Holiday Cookies

A11Snowman Hat

A12The Sandwich Chef
Level B · Age 5

B01Animal Friends

B02Ten Eggs

B03Sprouting Mushrooms

B04Wriggles and Wiggles

B05Building a House

B06Cool Ice Cream

B07Balance Boat

B08Grow, Apples!

B09How’s the Weather?

B10Pattern Kingdom

B11Hide and Seek

B12Little Cars
Level C · Age 6

C01Dino Run

C02What Time Is It?

C03Cube Friends

C04Collect the Buttons

C05How Many Gold and Silver Coins?

C06Shape Puzzle Pieces

C07Acorn Dominoes

C08Rainbow Sticks

C09Stacked Graphs

C10Tangram Tree

C11Snake Addition

C12Fruit Skewers

- Levels
- A (Age 4), B (Age 5), C (Age 6)
- Composition
- 36 books
- Features
- Stories, hands-on play, focused activities and bold challenges
Unit Structure

Story
Weekly themed stories spark curiosity and lay the groundwork for imaginative thinking.

Imagine (Freely)
Hands-on activities with manipulatives bring math, real life, and imagination together in a lively way.

Focus (Steadily)
Sticker activities build focus and problem-solving skills, bridging hands-on materials and abstract tasks.

Challenge (Boldly)
Worksheets such as coloring and number writing close out the math journey that began with a story.
Story Animations

Each story comes with an animation that brings it to life, making learning more engaging and immersive. It holds children's attention, deepens their understanding of key concepts, and adds an extra layer of fun.
Digital Teaching Aid

Play
Fun games everyone can play together.

Team
Cooperative games that build teamwork.

Task
Challenge games that put skills to the test.

Duel
Competitive games that keep kids focused and driven to win.

